philematophobia.
the big mac tutorial .12.05.01
12.05.01
this
is how i make my KiSS dolls. this is basically a tools tutorial, not
a "how to write a .CNF" tutorial-- you should be able to
figure out how to do that by opening up other people's .CNFS. if you
don't get that, KIY and dominatrix havea fabulous .cnf tutorial called
"how to .cnf" which is in KiSS set form on the BKP. this
doesn't tell you how to write FKiSS either.
tools you will need:
1) adobe photoshop
2) graphic converter
3) mac LHA
4) john stiles' french KiSS for mac-- NOT emk's.
all of the above tools can be downloaded for FREE or are linked
from otakuworld, except for photoshop. graphic converter is a shareware
program and if you use it beyond the trial period i suggest that you
pay the shareware fee.
1) start in photoshop. first,
draw a base doll. you want to make it on a new layer from the background.
i suggest starting by using the line tool and drawing a rough outline
of the entire body. then, color it in using the paint bucket tool.
but you still have a rough drawing. use the magnifying glass at somewhere
between 300% to 800%. now, use the pencil tool at the one-pixel size
to smooth out your rough line pixel-by pixel. i also draw faces pixel-by
pixel.
2) shading. i do shading a number
of ways. but the easiest to start is to outline the part you want
shaded with the magic lasso. make sure antialiasing is OFF. then use
the paint bucket to shade that part of the doll. you can use this
for clothing too. i usually use between 2 and four shades of a color
for any given item, but you don't need to shade things if it doesn't
go with your style.
3) now, draw clothing. make each
new item on a new layer. just draw it so it covers the doll and any
clothing that is supposed to go under it. i make my own life easier
by drawing underwear first and coats and stuff last. you can keep
as many layers as you like on or off at any given time.
4) that was quick! but that's
because this isn't really a drawing tutorial. there are a lot of other
people who you should be learning to draw from, not me.
5) now you are getting to the
tricky part-- reducing colors for a .kcf. now that everything is drawn,
pick a color that is totally different from anything in your set.
use the paint bucket to paint the background that color.
6)SAVE YOUR FILE.
7) SAVE YOUR FILE AS... another
name. you'll thank me later.
8) now go to image...canvas size.
make the canvas size really big, like 10 inches by 10 inches. paint
that whole background in your background color. now save.
9) drag all the layers (and i
mean ALL OF EM) around until you can see a sizeable chunk of all the
colors you've used. you want to see the background color most of all!
10) SAVE. then go to image...mode...indexed
color. make sure the "preview button" is CHECKED. make sure
dither is on NONE. then try any of the "local" color saves
which you will see under the palettes pulldown-menu. look at your
image and make sure it isn't changing any of your colors to something
ugly. if it is, you can play around with it until you get it to look
right. then click OK.
11) save this file AS a THIRD
different name. now go back to mode... and choose "color table."
it will show you all the colors which will eventually be in your .kcf.
make sure the VERY FIRST color is your background color.
11a) if for some reason your
top color ISN'T your background color, you need to change it. here
is how to change it:
use your dropper to get the
RGB color numbers for your background color. write them down. now
go to image...mode...color table and select the first color in the
top left corner. if it isn't IDENTICAL to your background color,
write down the RGB numbers for this color, too. make a note of what
color it is...if it's a light blue, remember that. you're going
to REPLACE its rgb numbers with the ones you wrote down earlier,
for the background color. now hunt through the other colors and
find the one that IS identical to your background color. replace
its numbers with the ones for the upper left color you erased.
12) now hit the save button that
is in the color table dialog box. this will save JUST your color table.
save it with a name you will remember.
13) go back to your very first
version of your doll, the many-layered PSD version where all the clothes
are right on top of each other. turn off ALL the layers.
14) turn back on the background
layer with your background color. turn on one otherlayer at a time
and do a SAVE AS...save each layer as a PICT, and save each one with
a different name.
15) now you switch to graphic
converter. open one of the picts. go to picture...colors... and choose
the OPTIONS. you want to select the option that lets you save to a
custom color table. it will prompt you for what color table you want
to use. pick the one you just made.
16) crop your pict by looping
it with the marquee selector and hitting apple-Y.
17) go to colors and choose 256
colors. it will save your graphic to the color table you made. if
it makes your colors look funny, you can fool around with the picture
a bit.
18) save the image AS A KISS
CEL-- this is an option in save as... it will automatically save a
.kcf for you each time. you only need one, so you can trash the others
once you have one.
19) i like to draw my backs at
this stage-- directly on the front .cel & then save as another
name. this way i know they will all line up-- there isn't an easy
way to do offsets on a mac as far as i know.
20)repeat this for every .cel.
21) write your .CNF. this is
a complicated process on its own. i use BBEdit which is available
from bare bones software in
a paid version and a lite freeware version. it is important to include
false coordinates to begin, otherwise your real coordinates won't
save properly.
22) place your objects. to do
this, you will need french KiSS for mac. import your set.
23) on the 0 screen, set ALL
your items to the places you want them to be "stored" in
every screen. go to advanced...freeze changes and freeze the changes.
24) export your set. find the
USERDATA file and copy only the first set of object coordinates by
hitting apple-c. paste this ten times into your .cnf.
25) import the set again, writing
over the last import. now, move each object to the place you want
it to be on each screen-- ie, dress up your doll. freeze the changes.
26) this time, export and get
all ten sets of coordinates from the USERDATA file. paste them into
your .cnf
27) now, when you import, everything
should look right!
28) now you need to make an .lzh.
open macLHA. go to file...new archive.
29) before you do anything else,
make sure MacBinary is UNCHECKED!! this is very important, only macs
will be able to read your file if this is checked.
30) now hit add... you can add
an entire folder at a time.
31) it will ask you some funny
question in japanese. what it is asking is if you're SURE you don't
want macbinary on. hit the button to the far right! this is the cancel
button.
32) when it's finished with all
your files, hit save. now you have a finished doll!
33) CHEER!